I was recently featured in an article by Scott Newcomb of The 74 titled “Make a Video Game Instead of Taking a Test? That’s One Way Teachers Use Bloxels.”
It gives a nice overview of my use of Bloxels as a design, pre-coding, and creative storytelling tool in my classroom. It further identifies some ways content-area teachers can use Bloxels, and any video game design tools for that matter, for project-based learning and alternative forms of assessment.
“The iteration process is so fast,” [Kalman] says. “You design a character on the board and scan it in, and immediately you are able to say, ‘Yeah, that is what I want,’ or find a problem with it or find a way to make it better. It promotes fast iteration and a growth mindset.”